More+Than+Anything+Else-Reinforcing+Activity

__ Run Fish Activity: __

Set-up:

· Make a rule book (information below) and put the rulebook with the other reference books in the classroom (dictionary, maps…). Do not tell the students it’s there, the students may access it when they notice it. If they ask for a rulebook throughout the game you may say “where do you normally find information like that?” and continue. Follow all of the rules, but do not tell them what the rules are exactly.

· Make a deck of cards out of cardstock paper. These cards should have all the same values as a standard deck of cards, but don’t write them all the same. Write some with a number/royal and suit, but write some with written out numbers/royals and suits in a different language (ex. four of hearts could be quattro di cuori).

__In Rule book: __

(Rulebook can just be a printed page inside a folder. Make a couple copies and put with other reference materials. Add or change rules as desired)

Go Fish Rules:

· Each team will get five cards, and the goal is to get a set of four of the same cards. When your team does get four of the same cards, put them in a pile face up on your table.

· When it’s your turn, ask any other team for one card, but you must already have one of those cards to ask for it (ex. If you ask for a six, you must already have at least one six in your hand).

· The team you ask for a specific card must give you all of that kind of card, and if they don’t have that kind of card they say “Go Fish.” If the team you ask says “Go Fish,” you must pick up one card from the “fish pond,” or pile of cards on the front desk.

__Run Fish Rules: __

· *Give a translation of all of the cards in different languages

· All of the rules of Go Fish plus…

· You may match up cards that are in different languages, as long as the number is still the same.

· If a player asks for a card in a language other than English, he or she must pick up 2 cards from the fish pond.

· If a player stands, gets out of their seat, when asking another team for a card, his or her team looses their turn (does not get cards that they asked for and does not pick up cards from the fish pond). The play goes to the team asked.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">· If a team is the first team to balance all of their cards on one player’s head, that team can ask all of the other teams for a specific card. All teams that have that card must hand over that card.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">· If a team is the first team in which all players raise their right hand, they get to collectively make up a new rule that all teams must follow.

__<span style="font-family: Arial,sans-serif; font-size: 10pt;">Procedure: __

<span style="font-family: Arial,sans-serif; font-size: 10pt;">· Break the class into groups of about 3-5, preferably so that there are about 5-6 groups.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">· Explain: “This game is played like Go Fish, that’s all I can say. The winning team will get a prize.”

<span style="font-family: Arial,sans-serif; font-size: 10pt;">· Pass out 5 cards to each team.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">· Play the game, following through with all rules in the rulebook. <span class="apple-converted-space" style="font-family: Arial,sans-serif; font-size: 10pt;"> Students will discover that they cannot win the game with the original rules i.e. matching four identical card because there are not 4 exactly duplicated cards. As they come to this realization, prompt students to think of possible solutions to this problem. Through guidance or student recognition, make sure students find the rulebooks. <span style="font-family: Arial,sans-serif; font-size: 10pt;">When they find the books, students will start playing with the full set of rules until one team wins.

__<span style="font-family: Arial,sans-serif; font-size: 10pt; line-height: 1.5;">Follow-up: __

<span style="font-family: Arial,sans-serif; font-size: 10pt;">After the game has been played, ask the students the following questions, either in written form or discussion.

<span style="font-family: Arial,sans-serif; font-size: 10pt;">So how did you feel when you found out about the rule book? <span style="background-color: white; font-family: Arial,sans-serif; font-size: 10pt;">Was it easier or harder to play with this rule book? <span style="background-color: white; font-family: Arial,sans-serif; font-size: 10pt;">Why was it important to be educated about the rules? <span style="background-color: white; font-family: Arial,sans-serif; font-size: 10pt;">Connecting to the book, why do you think Booker wanted to be educated? <span style="background-color: white; font-family: Arial,sans-serif; font-size: 10pt;">How will Booker’s life be different if he learns how to read?

Other Ohio Academic Social Studies Standards: History, People in Societies.